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	<title>Comments on: Innovation, part 2</title>
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	<link>http://fatpenguinblog.com/weinerdoodz/innovation-part-2/</link>
	<description>Donkies Bloggin' for Donkies</description>
	<pubDate>Fri, 12 Mar 2010 18:51:15 +0000</pubDate>
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		<title>By: LMS</title>
		<link>http://fatpenguinblog.com/weinerdoodz/innovation-part-2/#comment-262007</link>
		<dc:creator>LMS</dc:creator>
		<pubDate>Tue, 04 Aug 2009 00:25:09 +0000</pubDate>
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		<description>interesting interview. agreed, innovation is mostly about the people involved. i think improved user design and slick marketing help, also. how many innovations in the toothbrush and shaver have we witnessed in our lifetime - countless! the innovations are generally minor, but the advertising message carries a lot of weight.</description>
		<content:encoded><![CDATA[<p>interesting interview. agreed, innovation is mostly about the people involved. i think improved user design and slick marketing help, also. how many innovations in the toothbrush and shaver have we witnessed in our lifetime - countless! the innovations are generally minor, but the advertising message carries a lot of weight.</p>
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		<title>By: Tom Distler</title>
		<link>http://fatpenguinblog.com/weinerdoodz/innovation-part-2/#comment-35560</link>
		<dc:creator>Tom Distler</dc:creator>
		<pubDate>Wed, 11 Jun 2008 17:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://fatpenguinblog.com/?p=1112#comment-35560</guid>
		<description>I think this is one of the hardest things to get across to people here at "Initech". Not all companies are in an industry with a high "cool-factor" like Pixar, but creativity and innovation shouldn't be pushed by the wayside. User-experience (Ux) is still important no matter what market you play in, and if done right can really set you apart. Cliche example: I've never found cell phones and PDAs that interesting, but Apple made them so (to further the overuse of the iPhone example :-)).

Delivering features is #1, but you can double the value of those features with great Ux.</description>
		<content:encoded><![CDATA[<p>I think this is one of the hardest things to get across to people here at &#8220;Initech&#8221;. Not all companies are in an industry with a high &#8220;cool-factor&#8221; like Pixar, but creativity and innovation shouldn&#8217;t be pushed by the wayside. User-experience (Ux) is still important no matter what market you play in, and if done right can really set you apart. Cliche example: I&#8217;ve never found cell phones and PDAs that interesting, but Apple made them so (to further the overuse of the iPhone example :-)).</p>
<p>Delivering features is #1, but you can double the value of those features with great Ux.</p>
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